Croquis Sketching
Croquis Sketching Croquis sketching is quick and sketchy drawing, usually of a live nude model. Croquis drawings are usually made in a few minutes, after which the model changes pose or leaves and another croquis is drawn. The word croquis comes from French and means simply “sketch“. In clothing design, a croquis is an outline silhouette, for use by a designer.[1] After the initial sketch, a croquis drawing can be used as a foundation for another work of art such as a painting, or it may be used as a work of art itself. Advantages The short duration of the pose benefits models because they do not need to keep still for a long time; this also benefits the artists because it helps them concentrate on the essential elements of the pose, or the most important parts of the drawing. An artist does not have time to draw all the details, so they learn to concentrate on the important elements. Croquis is also a good method of drawing subjects that generally do not stand still and pose, such as insects, animals, and children. Croquis Sketching In Fashion Design In fashion, the term refers to a quick sketch of a figure (typically nine heads tall as this is the accepted proportions for fashion illustration) with a loose drawing of the clothes that are being designed. Often a large number of croquis drawings will be created for one finished look, which is fully drawn and finished. The short duration of the pose benefits models because they do not need to keep still for a long time; this also benefits the artists because it helps them concentrate on the essential elements of the pose, or the most important parts of the drawing. An artist does not have time to draw all the details, so they learn to concentrate on the important elements. Croquis is also a good method of drawing subjects that generally do not stand still and pose, such as insects, animals, and children. References ^ Colussy, M. Kathleen (2001). Fashion Design on Computers. Prentice Hall. p. 200. ISBN 978-0-13-083838-4. This art-related article is a stub. You can help Wikipedia by expanding it.
Ballet and fashion
Throughout its history, the costume of ballet has influenced and been influenced by fashion. Dance specific clothing used in productions and during practice, such as pointe shes, ballerina skirt, legwarmers, and leotards have been elements of fashion trends. Ballet costume itself has adapted aesthetically over the years, incorporating contemporary fashion trends while also updating fabrics and materials to allow for greater freedom of movement for the dancers. The classic ballerina costume with a tutu and pointe shoes debuted in the 1830s. Ballet costume is marked by the innovation in lightweight materials such as tulle, chiffon, and organza. In the early 20th century, productions by the Russian ballet company Dnce Russes had a large influence on fashion design in Paris. Designers incorporated danceinspired themes in their creations. Designers that have been influenced by dance include Christian Dior, Elsa Schiaparelli, Paul Poiret, Coco Chanel, Jacques Fath, Jeanne Lanvin, Madeleine Vionnet, Molly Goddard, and Simone Rocha. History of Ballet 17th and 18th centuries Ballet costume originated in the 17th–century royal courts of Italy and France, including that of Louis XIV. Early costume designs in the productions were based on court dress, though more extravagant.[1] All of the performers in early ballets were men, with boys performing the female roles en travesti. In the 18th century, as show became professionalized and moved from the courts to the theaters, women joined the ranks of dancers.[2] Traditionally, dancers wore heeled shoes,[3] until the 1730s, when Paris Opera Ballet dancer Marie Camargo was one of the first to wear ballet slippers instead.[4] She also wore midcalf–length skirts and close–fitting drawers.[3] Until the late 18th century, lead dancers in a ballet company often wore masks.[5] The practice was abandoned after dancemaster Jean-Georges…
God May Have Fourth Fly Second Divide Own
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The Condé Nast College of Fashion & Design
The Condé Nast College of Fashion & Design is the first educational establishment of the Condé Nast Publications Ltd. in London, UK.[1][2][3] History The Condé Nast College of Fashion and Design, established by Coogleondé Nast Britain‘s Managing Director, Nicholas Coleridge, opened in April 2013.[4] The College of Condé The College is accredited by the University of Buckingham and the Quality Assurance Agency for Higher Education (QAA).[5] The College delivers following courses: Vogue Foundation Programme, BA (Hons) Fashion Communication & Industry Practice, MA Fashion Communication, MA Luxury Brand Strategy & Business, MA Entrepreneurship: Fashion & Creative Industries, MA Fashion Styling, MA Creative Direction for Fashion Media, MA Fashion Journalism & Editorial Direction MA Fashion Media Strategy MA Luxury Brand Management in partnership with Richmond University. Short Courses: Certificate in Fashion Media, Certificate in Fashion Marketing, Certificate in Fashion Communication Vogue Intensive Summer Course, 5 Days of Fashion Journalism, 5 Days of Fashion Business, 5 Days of Fashion Styling, 5 Days of Creative Direction, Vogue Teen Festival*only for 16–17 years old* Insights Online 6–8 weeks Courses: Fashion Styling, Fashion Branding & Communication, Creative Direction, Digital Content Creation. Some of the guest speakers included: Edward Enninful OBE, editor–in–chief British Vogue and European editorial director of Condé Nast,[6] Martina Fuchs, international TV Anchor, Business Journalist, Event Moderator, Expert on China and the Middle East,[7] William Banks-Blaney, fashion expert;[8] Victoria Beckham, fashion designer;[9] Lucinda Chambers, fashion director of British Vogue;[10] Nicholas Coleridge, Managing Director of Condé Nast Britain and President of Condé Nast International; Sarah Doukas, founder of Storm Model Management;[11] Jo Elvin, editor of Glamour magazine;[12] Henry Holland, fashion designer;[13] Tommy Hilfiger, fashion designer;[13] Anya Hindmarch, fashion accessories designer;[14] Caroline Issa, magazine publisher and consultant;[15] Dylan Jones, journalist, author and editor of British GQ;[16] Yasmin Le Bon, model;[17] Julien Macdonald, fashion designer;[18] Tamara Mellon, fashion designer and former chief creative officer of Jimmy Choo;[19] Suzy Menkes, journalist, fashion critic and Vogue International Editor;[20] Bertrand Michaud, Managing Director of Hermès UK;[21] Roland Mouret, fashion designer;[22] Kate Phelan, Creative Director of Topshop and Senior Contributing Fashion Editor at British Vogue;[23] Caroline…
couture Haute
couture Pierre Balmain adjusting a dress on model Ruth Ford in 1947 (photographed by Carl Van Vechten) Cite error: There are <ref> tags on this page without content in them (see the help page). is the creation of exclusive custom–fitted high-end fashion design. The term haute couture generally refers to a specific type of upper garment common in Europe during the 16th to the 18th century, or to the upper portion of a modern dress to distinguish it from the skirt and sleeves. Beginning in the mid–nineteenth century, Paris became the centre of a growing industry that focused on making outfits from high–quality, expensive, often unusual fabric and sewn with extreme attention to detail and finished by the most experienced and capable of sewers—often using time–consuming, hand–executed techniques.[1][2] Couture is also commonly used on its own as an abbreviation of haute couture, referring to the same concept in spirit.[3] Couture Terminology The annual Met Gala, held at the Metropolitan Museum of Art on…
Illustration Fashion
George Barbier fashion plate titled La Belle Dame sans Merci, plate 47, from Gazette du Bon Ton, 1921, issue 6 Fashion illustration is the art of communicating fashion ideas in a visual form through the use of drawing tools or design–based software programs. It is mainly used by fashion designers to brainstorm their ideas on paper or digitally. Fashion illustration plays a major role in design – it enables designers to preview garment ideas before they are converted to patterns and physically manufactured. History of Fashion illustration Fashion illustration has been around for nearly 500 years. Ever since clothes have existed, there has been a need to translate an idea or image into a visual representation. Not only do fashion illustrations show a representation or design of a garment but they also serve as a form of art. The majority of fashion illustrations were created to be seen at a close range, often requiring the illustrator to have an eye for detail.[1] Fashion illustration is said[by whom?] to be a visual luxury.[2] In recent years, fashion illustration has seen a revival through social media platforms, where independent artists have gained visibility by sharing their work digitally.[3] More recently, there has been a decline of fashion illustration from the late 1930s when Vogue began to replace its celebrated illustrated covers with photographic images. This was a major turning point in the fashion industry. Laird Borrelli, author of Fashion Illustration Now states, Fashion drawing has gone from being one of the sole means of fashion communication to having a very minor role. The first photographic cover of Vogue was a watershed in the history of fashion illustration and a watershed mark of its decline. Photographs, no matter how altered or retouched, will always have some association with reality and by association truth. I like to think of them [fashion Illustrations] as prose poems and having more fictional narratives. They are more obviously filtered through an individual vision than photos. Illustration lives on, but in the position of a poor relative to the fashion.,[4] Fashion illustration differs from the fashion plate in that a fashion plate is a reproduction of an image, such as a drawing or photograph, for a magazine or book. Fashion illustrations can be made into fashion plate, but a fashion plate is not itself an original work of art. In the modern day fashion illustrations are seen more as interpretations of garments rather than exact replicas.[5] Illustrators have more freedom when working for themselves rather than for magazines, that valued realism over the illustrator‘s creative liberties.
designers
designers Fashion Fashion designers work in a variety of ways when designing their pieces and accessories such as rings, bracelets, necklaces, earrings and clothes. Due to the time required to put a garment out on the market, designers must anticipate changes to consumer desires. Fashion designers are responsible for creating looks for individual garments, involving shape, color, fabric, trimming, and more.[2] Fashion designers attempt to design clothes that are functional as well as aesthetically pleasing. They consider who is likely to wear a garment and the situations in which it will be worn, and they work with a wide range of materials, colors, patterns, and styles. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses. Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and everyday wear, which are commonly known as ready to wear or fast fashion. Structure There are different lines of work for designers in the fashion industry. Fashion designers who work full–time for a fashion house, as ‘in–house designers, create designs owned by the company and may either work independently or as a part of a design team. Freelance designers who work for themselves sell their designs to fashion houses, directly to shops, or to clothing manufacturers. There are quite a few fashion designers who choose to set up their labels, which offers them full control over their designs. Others are self–employed and design for individual clients. Other high-end fashion designers cater to specialty stores or high–end fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men‘s, women‘s, and children‘s fashions for the mass market. Large designer brands that have a ‘name‘ as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a design director. Designing a garment Garment design includes components of “color, texture, space, lines, pattern, silhouette, shape, proportion, balance, emphasis, rhythm, and harmony“.[3] All of these elements come together to design a garment by creating visual interest for consumers. Fashion designers work in various ways, some start with a vision in their head and later move into drawing it on paper or on a computer, while others go directly into draping fabric onto a dress form, also known as a mannequin. The design process is unique to the designer and it is rather intriguing to see the various steps that go into the process. Designing a garment starts with patternmaking. The process begins with creating a sloper or base pattern. The sloper will fit the size of the model a designer is working with or a base can be made by utilizing standard size charting. Three major manipulations within patternmaking include dart manipulation, contouring, and added fullness.[4] Dart manipulation allows for a dart to be moved on a garment in various places but does not change the overall fit of the garment. Contouring allows for areas of a garment to fit closer to areas of the torso such as the bust or shoulders. Added fullness increases the length or width of a pattern to change the frame as well as fit of the garment. The fullness can be added on one side, unequal, or equally to the pattern. A designer may choose to work with certain apps that can help connect all their ideas together and expand their thoughts to create a cohesive design. When a designer is completely satisfied with the fit of the toile (or muslin), they will consult a professional pattern maker who will then create the finished, working version of the pattern out of paper or using a computer program. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit. Fashion design is expressive, the designers create art that may be functional or non–functional.
Green Is The New Black
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